- Code to calculate lunar/solar events (such as moon phases, eclipses, etc.)
- Code to allow for scripted dynamic lights
- Better Item/Inventory management code (Needs to be integrated with the old ones)
- Code to help manage equipped items
- Gameloader code (with some defaults to avoid weird errors)
- InGameScreen and InGameMenu code
- Items now (partially) allow for environment exclusives (such as only works during fullmoon or doesn't work during daytime or effect halved during nighttime)
A blog about the (in development) game Beyond Dreams which is my attempt at a 3D MMORPG. It is licensed under GPL V3.0 and will be 100% fully free to play. Funded by website advertising and possibly donations.
Tuesday, May 3
New stuff-ish
Spent some time away from home this past week. Took my netbook, though no internet access. I forgot to bring a copy of the latest code with me, but I did still manage to conjure up a few new things.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment