Tuesday, May 3

New stuff-ish

Spent some time away from home this past week. Took my netbook, though no internet access. I forgot to bring a copy of the latest code with me, but I did still manage to conjure up a few new things.

  • Code to calculate lunar/solar events (such as moon phases, eclipses, etc.)
  • Code to allow for scripted dynamic lights
  • Better Item/Inventory management code (Needs to be integrated with the old ones)
  • Code to help manage equipped items
  • Gameloader code (with some defaults to avoid weird errors)
  • InGameScreen and InGameMenu code
  • Items now (partially) allow for environment exclusives (such as only works during fullmoon or doesn't work during daytime or effect halved during nighttime)

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